using System;
using GameFramework.Core;

namespace GameFramework.Gameplay
{
    /// <summary>
    /// 玩法接口
    /// </summary>
    public interface IGameplay : IInitialize, IDisposable
    {
        /// <summary>
        /// 玩法是否已经结束
        /// </summary>
        bool IsFinish { get; }
    }
}